What is Balauria?
Balauria is a persistent strategy game played in the browser, in the family of Travian, Tribal Wars and OGame: every player rules a settlement on a shared map, gathers timber, stone, ore, grain and aether, raises buildings, trains an army and sends it out into the world while time runs for everyone. There is nothing to install and nothing to pay.
What sets it apart is the hero and the dragon. Each player leads one hero of one of ten peoples and eighteen classes, with specializations, a skill tree, forged gear, professions and tamed companions. And every world has a Balaur — a great dragon asleep in its lair — that wakes when the era's preparation ends. Clans hold the fronts around the lair, provoke it early if they dare, and the first alliance to slay it wins the era. Then the world is born anew.
The game is fully in English, Romanian and Hungarian, runs well on a phone, and is built so that a player who logs in twice a day keeps up: buildings and marches finish on their own, beginners are protected, and a settlement that loses too often gets a shield.
Some of the heroes you meet are computer-controlled players, placed by the operator to keep the world lively while it fills with people. They play by the same rules, take part in clans and fights, but they never win an era.
Daily loop
Queue buildings and research → send the hero against a camp → tame or feed a companion, craft a potion → trade at the market → hold a front with your clan → check the journal, go back to work. A session is ten minutes; the world keeps turning in between.
How an era goes
An era is one life of the world. The admin starts it with a length — 84, 50, 30 or 15 days — and a shorter era simply runs faster: production, construction, research and training speed up, queues get longer. Costs stay the same, so the balance does.
When the preparation ends the Balaur wakes on its own; a clan with ten members and a treasury of aether may provoke it earlier. Then only armies led by heroes may march on the lair. The dragon has three phases, heals when left alone, and its wrath grows every few days, cutting the whole world's production. The clan that lands the killing blow — with at most two allies — wins the era, enters the Hall of Fame with its name and the loot, and a fresh world begins. Accounts, titles and the Hall of Fame survive; settlements, armies and companions do not.
The ten peoples of Balauria
The ten playable peoples (races) of Balauria, their element, racial ability, bonuses and units.
The eighteen hero classes
The eighteen hero classes of Balauria: roles, army synergy, class bonuses and the three specializations of each.
The seventy units
All seventy units of Balauria by people and category: attack, defence, health, speed, carry, cost and traits.
Eras and the Balaur
How an era of Balauria works: preparation, the awakening of the Balaur, fronts, provocation, the Hall of Fame and the reset of the world.
Companions and mythics
The companions of Balauria: eleven beasts tamed at camps and the twenty mythic creatures of Romanian folklore that only the first heroes at the top may bind.
The hero: levels, specializations, skills, gear
How the hero of Balauria grows: experience and levels, attribute points, specializations and abilities, the skill tree, items and titles.
Professions, materials and potions
The four professions of Balauria — herbalism, prospecting, alchemy, smithing — with their materials, potions and the stash market.
Clans, emblems, wars and alliances
Clans in Balauria: founding under one of thirty emblems, ranks, treasury, wars, alliances and the race for the Balaur.
World, buildings, research and camps
The world of Balauria: the map and its biomes, the twenty-eight buildings, twenty technologies, NPC camps, colonies, the market and caravans.
Glossary
The words of Balauria explained: era, Balaur, front, aether, provocation, wrath, mythic, stash, strength gap, shield and more.