Clans, emblems, wars and alliances
A clan is founded for a few resources under one of thirty emblems — and an emblem belongs to one clan of the era at a time, so at most thirty clans live in a world. Leader, officers and members share a treasury, a chat and a log; invitations and requests expire after a week.
Clans declare wars (twelve hours of warning, three days of fighting) that lift the strength-gap protection between the two; they hold fronts around the lair; and up to two allies may join a clan's raid on the Balaur, counting for the win if the alliance is old enough. Rankings list clans by points, by war score and by the era's mythics.
The thirty emblems
Wolf
Dragon
Raven
Tower
Sun
Skull
Oak
Serpent
Bear
Stag
Eagle
Owl
Boar
Lynx
Bat
Horse
Moon
Star
Crown
Sword
Axe
Hammer
Flame
Mountain
Key
Rose
Spider
Eye
Chalice
Scythe