Balauria

Companions and mythics

A hero keeps up to six companions and marches with one. They are tamed after camps the hero led, grow with his battles, and give a bonus to the army he leads or to his capital. Feed them with camp spoils to level them up.

  • Grey wolf cubA cub from the dens. It runs beside the riders. Cavalry attack +2 % · Wolf den
  • War houndDrags the wounded out of the fight. Wounded recovered +1 % · Bandit camp
  • Marsh toadFat, poisonous and fond of traps. Trap strength +3 % · Bog coven
  • Grave ravenSees everything from above and tells the hero. Scouting accuracy +5 % · Barrow of the dead, Bandit camp
  • Tusk boarStands in the gate like a rock. Infantry defence +2 % · Wolf den, Bandit camp
  • Night owlOld and wise; the hero learns faster beside it. Hero experience +3 % · Barrow of the dead, Bog coven
  • Shadow lynxFinds the short paths through any forest. March speed +3 % · Wolf den
  • Gold foxSniffs out every coin the raiders missed. Loot capacity +3 % · Bandit camp
  • Cave bearFights at the hero's side. Hero strength +1500 % · Wolf den, Barrow of the dead
  • Ember drakeA young dragon. Rare beyond words. Attack (all) +2 % · Barrow of the dead, Bog coven, Wolf den, Bandit camp
  • Wisp of the mireA light that guards the walls at night. Defence (all) +2 % · Bog coven

The twenty mythics

Twenty mythic creatures of Romanian folklore, one of each kind per era, each with its own bonus and a second, fixed one. They go to the first twenty heroes who reach level 70 — and to nobody else.

  • ZmeuA dragon-man of the old tales; armies he walks with fear nothing. Attack (all) +4 % · Return speed +5 %
  • InorogThe unicorn guards the walls of whoever earns it. Defence (all) +4 % · Hospital capacity +5 %
  • Pasărea MăiastrăThe golden bird sings and the hero learns. Hero experience +6 % · Scouting reveal +10 %
  • Cal NăzdrăvanA wonder-horse that eats embers and runs with the wind. March speed +6 % · Carry capacity +6 %
  • PricoliciThe werewolf of the night raids. Attack at night +8 % · Cavalry attack +4 %
  • Solomonar's drakeA storm drake ridden by the weather-mages. Mystics' attack +6 % · Mystics' defence +4 %
  • Vâlva BăilorThe spirit of the mines shows where the treasure lies. Loot capacity +6 % · Protected from looting +5 %
  • The IeleFairies of the night meadows; they heal those they like. Wounded recovered +3 % · Enemy speed near you −5 %
  • Strigoi batIt sees every spy in the dark. Counter-scouting +20 % · Trap strength +5 %
  • Muma Pădurii's owlThe forest witch's owl; stone hardens where it sits. Wall strength +5 % · Ranged defence +4 %
  • The UrsitoareThe three fates who spun the hero's thread. Hero strength +3000 % · Morale +3 %
  • Balaur hatchlingA child of the great dragon itself. Very few exist. Siege attack +6 % · Attack (all) +2 %
  • CăpcăunThe dog-headed ogre of the tales; foot soldiers march harder behind it. Infantry attack +6 % · Cavalry defence +4 %
  • VasiliscThe basilisk whose gaze turns rams and towers to stone. Siege engine defence +6 % · Support defence +4 %
  • SpiridușA household sprite that whispers what the scouts saw. Scouting accuracy +20 % · Hero experience +3 %
  • SânzianaThe midsummer fairy; wounded men wake healed in her meadows. Hospital beds +3000 % · Wounded recovered +2 %
  • Moșul CodruluiThe old man of the deep forest; no shield wall breaks where he stands. Infantry defence +6 % · Beasts' defence +4 %
  • Fata PăduriiThe forest maiden; arrows fly true when she sings. Ranged attack +6 % · Support attack +4 %
  • Dacian DracoThe wolf-headed dragon banner, alive; mixed hosts fight as one. Attack with mixed armies +6 % · Defence (all) +2 %
  • The White HindNo hunter ever caught her; beasts fall before those she follows. Beasts' attack +6 % · March speed +3 %

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