Balauria

The ten peoples of Balauria

A people decides your bonuses, your racial ability, the look of your settlement and which of the seventy units you can train. The Wyrmkin are rare: only a handful of them live in each era.

Veskari

Highland clans who cut their homes into ash-veined cliffs. They count wealth in walls that have never fallen and in debts they have never forgotten.

Element
Stone
Racial ability
Hold the Pass
Bonuses
Stone production +10 % · Wall strength +10 % · March speed −5 %
Units
Cliffguard, Ashpike, Slingwarden, Crag Strider, Runecarver, Stonethrower, Ridgewatcher

Thaleen

River-and-salt people of the Hollow Coast who read the tides like ledgers. Every Thaleen is part fisher, part haggler, and never truly far from a boat.

Element
Tide
Racial ability
Turning Tide
Bonuses
Grain production +10 % · Market tax −10 % · Ore production −5 %
Units
Tideblade, Reef Guard, Netcaster, Salt Raider, Tidecaller, Harpoon Ballista, Gull Spotter

Drennai

Wardens of the Blackwood who speak to their trees by name and to strangers rarely. Nothing walks under their canopy without a Drennai knowing.

Element
Wild
Racial ability
Canopy Watch
Bonuses
Timber production +10 % · Scouting accuracy +10 % · Stone production −5 %
Units
Thornwarden, Bramble Knight, Grove Archer, Stag Rider, Rootspeaker, Oakram, Canopy Runner

Cindrel

Born in the glow of the Emberlands, the Cindrel carry coals in their veins and forge-songs in their throats. They grow restless when nothing is burning.

Element
Ember
Racial ability
Kindle the Forges
Bonuses
Ore production +10 % · Attack (all) +5 % · Grain production −5 %
Units
Cinderblade, Forgeborn, Flamecaster, Ember Hound, Ashpriest, Magma Mortar, Smoke Runner

Orrun

Broad-shouldered herders of the Storm Highlands who ride beasts no one else can tame. They build slowly and move like weather.

Element
Storm
Racial ability
Thunder Herd
Bonuses
Beast training speed +10 % · Carry capacity +10 % · Construction speed −5 %
Units
Herd Spear, Thunderhorn, Skybow Rider, Gale Rider, Stormcaller, Boulder Beast, Hawk Eye

Quillari

Feathered star-scribes from the observatory spires, who believe the sky keeps a record of every war. They study it to learn the ending in advance.

Element
Aether
Racial ability
Ink of Stars
Bonuses
Research speed +10 % · Aether production +5 % · Infantry defence −5 %
Units
Quill Guard, Glyph Sentinel, Starlance, Aether Glider, Astromancer, Orrery Engine, Skywatcher

Hollowen

Pale folk of the Mistfen who strike quiet bargains with the dead. Their fallen are rarely gone for long, but the bargains are never free.

Element
Shadow
Racial ability
Grave Bargain
Bonuses
Wounded recovered +10 % · Ambush attack +5 % · Grain upkeep +5 %
Units
Grave-Sworn, Mire Stalker, Bone Archer, Shade Rider, Bargainer, Corpse Catapult, Whisper

Brasswrights

Artificers who treat every problem as a machine not yet built. Their cities hiss and clank, and their siege engines arrive before their diplomats.

Element
Iron
Racial ability
Overclock
Bonuses
Construction speed +10 % · Siege attack +10 % · Aether production −10 %
Units
Rivet Guard, Steam Lancer, Bolt Thrower, Clockwork Strider, Tinker, Thunder Bombard, Spyglass Drone

Vaultari

Keepers of the frozen vaults under the Crystal Wastes. A Vaultari stores everything, trusts no one, and loses very little.

Element
Frost
Racial ability
Sealed Vault
Bonuses
Storage capacity +15 % · Protected from looting +10 % · Attack (all) −5 %
Units
Vault Warden, Rime Halberd, Frost Crossbow, Icebear Rider, Keeper of Seals, Glacier Ram, Snow Shade

Wyrmkin

Descendants of the few who survived Balaur's last waking, marked by faint scales and dreams of fire. Few are born in any age, and the dragon is said to remember each of them.

Element
Aether
Racial ability
Echo of the Wyrm
Bonuses
Hero experience +10 % · Attack vs Balaur's spawn +5 % · Grain production −10 %
Units
Scaleborn, Wyrm Guard, Fireeye, Drake Rider, Dreamseer, Wyrmfire Kiln, Ember Wing

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