The ten peoples of Balauria
A people decides your bonuses, your racial ability, the look of your settlement and which of the seventy units you can train. The Wyrmkin are rare: only a handful of them live in each era.
Veskari
Highland clans who cut their homes into ash-veined cliffs. They count wealth in walls that have never fallen and in debts they have never forgotten.
- Element
- Stone
- Racial ability
- Hold the Pass
- Bonuses
- Stone production +10 % · Wall strength +10 % · March speed −5 %
- Units
- Cliffguard, Ashpike, Slingwarden, Crag Strider, Runecarver, Stonethrower, Ridgewatcher
Thaleen
River-and-salt people of the Hollow Coast who read the tides like ledgers. Every Thaleen is part fisher, part haggler, and never truly far from a boat.
- Element
- Tide
- Racial ability
- Turning Tide
- Bonuses
- Grain production +10 % · Market tax −10 % · Ore production −5 %
- Units
- Tideblade, Reef Guard, Netcaster, Salt Raider, Tidecaller, Harpoon Ballista, Gull Spotter
Drennai
Wardens of the Blackwood who speak to their trees by name and to strangers rarely. Nothing walks under their canopy without a Drennai knowing.
- Element
- Wild
- Racial ability
- Canopy Watch
- Bonuses
- Timber production +10 % · Scouting accuracy +10 % · Stone production −5 %
- Units
- Thornwarden, Bramble Knight, Grove Archer, Stag Rider, Rootspeaker, Oakram, Canopy Runner
Cindrel
Born in the glow of the Emberlands, the Cindrel carry coals in their veins and forge-songs in their throats. They grow restless when nothing is burning.
- Element
- Ember
- Racial ability
- Kindle the Forges
- Bonuses
- Ore production +10 % · Attack (all) +5 % · Grain production −5 %
- Units
- Cinderblade, Forgeborn, Flamecaster, Ember Hound, Ashpriest, Magma Mortar, Smoke Runner
Orrun
Broad-shouldered herders of the Storm Highlands who ride beasts no one else can tame. They build slowly and move like weather.
- Element
- Storm
- Racial ability
- Thunder Herd
- Bonuses
- Beast training speed +10 % · Carry capacity +10 % · Construction speed −5 %
- Units
- Herd Spear, Thunderhorn, Skybow Rider, Gale Rider, Stormcaller, Boulder Beast, Hawk Eye
Quillari
Feathered star-scribes from the observatory spires, who believe the sky keeps a record of every war. They study it to learn the ending in advance.
- Element
- Aether
- Racial ability
- Ink of Stars
- Bonuses
- Research speed +10 % · Aether production +5 % · Infantry defence −5 %
- Units
- Quill Guard, Glyph Sentinel, Starlance, Aether Glider, Astromancer, Orrery Engine, Skywatcher
Hollowen
Pale folk of the Mistfen who strike quiet bargains with the dead. Their fallen are rarely gone for long, but the bargains are never free.
- Element
- Shadow
- Racial ability
- Grave Bargain
- Bonuses
- Wounded recovered +10 % · Ambush attack +5 % · Grain upkeep +5 %
- Units
- Grave-Sworn, Mire Stalker, Bone Archer, Shade Rider, Bargainer, Corpse Catapult, Whisper
Brasswrights
Artificers who treat every problem as a machine not yet built. Their cities hiss and clank, and their siege engines arrive before their diplomats.
- Element
- Iron
- Racial ability
- Overclock
- Bonuses
- Construction speed +10 % · Siege attack +10 % · Aether production −10 %
- Units
- Rivet Guard, Steam Lancer, Bolt Thrower, Clockwork Strider, Tinker, Thunder Bombard, Spyglass Drone
Vaultari
Keepers of the frozen vaults under the Crystal Wastes. A Vaultari stores everything, trusts no one, and loses very little.
- Element
- Frost
- Racial ability
- Sealed Vault
- Bonuses
- Storage capacity +15 % · Protected from looting +10 % · Attack (all) −5 %
- Units
- Vault Warden, Rime Halberd, Frost Crossbow, Icebear Rider, Keeper of Seals, Glacier Ram, Snow Shade
Wyrmkin
Descendants of the few who survived Balaur's last waking, marked by faint scales and dreams of fire. Few are born in any age, and the dragon is said to remember each of them.
- Element
- Aether
- Racial ability
- Echo of the Wyrm
- Bonuses
- Hero experience +10 % · Attack vs Balaur's spawn +5 % · Grain production −10 %
- Units
- Scaleborn, Wyrm Guard, Fireeye, Drake Rider, Dreamseer, Wyrmfire Kiln, Ember Wing